by Coding-Solo
Enables AI assistants to launch the Godot editor, run projects, capture debug output, and programmatically control project execution through a standardized interface.
Godot MCP provides a Model Context Protocol server that bridges AI assistants and the Godot game engine. It lets an assistant issue commands such as opening the editor, starting or stopping a project, retrieving console logs, and manipulating scenes without manual user intervention.
npm install
and npm run build
to compile the TypeScript source.index.js
file. Optional environment variables:
GODOT_PATH
to specify the Godot executable.DEBUG=true
for verbose logging.launch_editor
, run_project
, create_scene
, etc. The assistant communicates with the server via MCP and receives JSON responses.godot_operations.gd
) to avoid temporary files.GODOT_PATH
environment variable to the full path of the Godot executable.index.js
directly with Node.js and send MCP‑formatted JSON requests.DEBUG=true
in the server’s environment configuration. ((((((( (((((((
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A Model Context Protocol (MCP) server for interacting with the Godot game engine.
Godot MCP enables AI assistants to launch the Godot editor, run projects, capture debug output, and control project execution - all through a standardized interface.
This direct feedback loop helps AI assistants like Claude understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.
First, clone the repository and build the MCP server:
git clone https://github.com/Coding-Solo/godot-mcp.git
cd godot-mcp
npm install
npm run build
Add to your Cline MCP settings file (~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
):
{
"mcpServers": {
"godot": {
"command": "node",
"args": ["/absolute/path/to/godot-mcp/build/index.js"],
"env": {
"DEBUG": "true" // Optional: Enable detailed logging
},
"disabled": false,
"autoApprove": [
"launch_editor",
"run_project",
"get_debug_output",
"stop_project",
"get_godot_version",
"list_projects",
"get_project_info",
"create_scene",
"add_node",
"load_sprite",
"export_mesh_library",
"save_scene",
"get_uid",
"update_project_uids"
]
}
}
}
Using the Cursor UI:
godot
(or any name you prefer)command
node /absolute/path/to/godot-mcp/build/index.js
Using Project-Specific Configuration:
Create a file at .cursor/mcp.json
in your project directory with the following content:
{
"mcpServers": {
"godot": {
"command": "node",
"args": ["/absolute/path/to/godot-mcp/build/index.js"],
"env": {
"DEBUG": "true" // Enable detailed logging
}
}
}
}
You can customize the server behavior with these environment variables:
GODOT_PATH
: Path to the Godot executable (overrides automatic detection)DEBUG
: Set to "true" to enable detailed server-side debug loggingOnce configured, your AI assistant will automatically run the MCP server when needed. You can use prompts like:
"Launch the Godot editor for my project at /path/to/project"
"Run my Godot project and show me any errors"
"Get information about my Godot project structure"
"Analyze my Godot project structure and suggest improvements"
"Help me debug this error in my Godot project: [paste error]"
"Write a GDScript for a character controller with double jump and wall sliding"
"Create a new scene with a Player node in my Godot project"
"Add a Sprite2D node to my player scene and load the character texture"
"Export my 3D models as a MeshLibrary for use with GridMap"
"Create a UI scene with buttons and labels for my game's main menu"
"Get the UID for a specific script file in my Godot 4.4 project"
"Update UID references in my Godot project after upgrading to 4.4"
The Godot MCP server uses a bundled GDScript approach for complex operations:
godot_operations.gd
) that handles all operations.This architecture provides several benefits:
The bundled script accepts operation type and parameters as JSON, allowing for flexible and dynamic operation execution without generating temporary files for each operation.
npm install
This project is licensed under the MIT License - see the LICENSE file for details.
Please log in to share your review and rating for this MCP.
{ "mcpServers": { "godot": { "command": "node", "args": [ "/absolute/path/to/godot-mcp/build/index.js" ], "env": { "DEBUG": "true" }, "disabled": false, "autoApprove": [ "launch_editor", "run_project", "get_debug_output", "stop_project", "get_godot_version", "list_projects", "get_project_info", "create_scene", "add_node", "load_sprite", "export_mesh_library", "save_scene", "get_uid", "update_project_uids" ] } } }
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